Calamities & Rules

ABOUT CALAMITIES :

I have done some changes only in two calamities :

1- I have substitute FLOOD calamity with a new one, DROUGHT. The main reason I have placed this new calamity instead of flood it’s to be a bit more accurate with the historical background. Greek rivers are very short and with very low water volume, most of them not navigable. In contrast the atmosphere is very hot, geography very hard and drought periods were not strange. Therefore there are not flood plains in Hellenization map.

28.511 For the duration of this calamity the population limit of all areas is decreased by one.
28.512 The primary victim must remove a maximum of 12 tokens on the board that exceeds the population limit. Cities are not affected.
28.513 Ten unit points that exceeds the population limit belonging to one or more secondary victims are also removed. Only players neighbouring the primary victim may be selected as secondary victims. The primary victim distributes the ten unit point losses among the secondary victims as he chooses, with a maximum of 8 units, but the secondary victims themselves choose which units are to be lost. If possible all the secondary victims unit points must be distributed.

2- I have put in place of Barbarian Hordes the Sea People card. The running is more or less the same and the reason for the change has been mainly the historical background (and the map, mostly maritime).

28.521 The person trading this calamity is the controller of the Sea People: If the calamity was not traded to the victim, the player with the least amount of cities (even if it is the victim) is the controller.
28.522 The sea people consists of 15 barbarian tokens.
28.5221 If the primary victim holds Politics, Provincial Empire or Colonization an additional five sea people tokens are placed per advance held. The effects of Politics, Provincial Empire and Colonization are cumulative.
28.5222 If the primary victim holds Monarchy, five less sea people tokens are placed.
28.523 The Sea People invade any coastal area. If possible, the Sea People invade an area containing a city owned by the victim. If that’s not possible, they invade an area containing tokens owned by the victim. If there is not an available coastal area to disembark this calamity has not effect.
28.5231 Immediately after invasion, conflict is resolved between the newly placed sea people and any units, including those of nations other than the primary victim, in the area occupied by the sea people.
28.5232 Once conflict is resolved, all the surviving sea people tokens in excess of the population limit repeat the procedure above (28.523).

ABOUT THE RULES:

When I started this Hellenization variant my idea was not doing a new game, I’m a big admirer of civproject.net work and my only intention was to adapt their rules to a new map and context. The rulebook is that one developed by them so get a copy from their webpage HERE.

Anyway and because of the modifications added by me to adapt the game to Ancient Greece context I have added or changed some things like trade cards distribution, two calamities (see above , new advances cards and some changes to existing ones (see advances section).

To show all this changes in an easy way I have created an amendment to the main manual. You can download it from here. In the pdf file you have all the needed information to play Hellenization, including the points of the original manual ( rulebook 2.06 version from civproject.net ) that must be substituted and the new points added.